A cooperative nightmare horror game experience. Hunt intelligent monsters and develop your settlement through a self-running campaign.
Latest Updates from Our Project:
Encounter Update, Rescheduled for October 15th
about 2 years ago
– Wed, Oct 02, 2019 at 02:23:00 AM
This is a quick update to inform everyone that I am rescheduling the Encounter Update for tuesday, October 15th. I need another 2 weeks to wrap things up. Thank you in advance for your understanding.
Some more progress on the Nightmare Adam.
Some more progress on the Pinup Male Visionary
Some more progress on the People of the Sun - Intimacy Male
SomeOtherProgress Since Gencon
Crimson Crocodile is currently being engineered for hard plastic.
Smog Stalkers engineering was completed and they are in que for hard plastic tooling.
The Pinup Titan Bee sculpture and its engineering have been completed.
Iterative testing on the Pariah & Red Witches have resumed while I write more of the campaign included in the Gamblers Chest.
Beetle Baron engineering was completed.
Verdant Lord engineering was completed.
Atnas tooling was completed.
People of the Stars - Intimacy Couple, sculptures are complete.
People of the Sun - Intimacy Couple, female sculpture is complete.
A definitive list of exactly what is going into the "Legendary Card Pack".
Work towards finalizing the production of the Pinups of Death collections (for potential fulfillment BEFORE the rest of wave 3) continues!
See everyone in 2 weeks!
Waves 3 & 4 are delayed again.
over 2 years ago
– Wed, Jul 31, 2019 at 02:49:25 AM
I am delaying wave 3 projects by a year.
I have yet to reach satisfaction and I must continue development. I need the Gambler's Chest and Campaigns of Death to receive the benefits of my full power.
With deep appreciation of the everyone’s collective excitement, I am sorry.
This experience continues to be outrageously humbling. In respect to you, the team, Kingdom Death and myself, my only choice is to continue to refine and polish wave 3 content. So that I can bring you my best and nothing less.
I know waiting is difficult.
Thank you in advance.
The Gambler's Chest is now The Gambler's Chest Expansion
Originally a bonus bonanza box of small pieces of gameplay, as it was being developed the content began to coalesce. Forming its own bizarre and beautiful experience. I felt an opportunity to make something really special and well… have decided to go for it!
The Gambler's Chest content weaves together in a new 30 year campaign where players can experience the story of the cognitively advanced survivors living in the shadow of the Gambler (known to them as the Dream Keeper)!
Tooling on the hard plastic Gambler is finished!
Its molds were milled on a high-end 5-axis CNC machine. I wanted to bring every detail to the highest point of clarity possible, so that everyone could enjoy this masterpiece as close to the physically sculpted original as humanly possible. I spared no expensive, even personally investing my own money into the purchase of this machine for the factory.
The Crimson Crocodile is a node 1 quarry monster that is included in the Gambler’s Chest Expansion. We teased it during out last update. In the campaign, it replaces the White Lion and is the first monster survivors encounter. It will of course, also include a settlement location and armor set. And yes, its much more difficult than the White Lion. Good luck getting out of the prologue!
Atnas The Child Eater
I had to travel deep into Kingdom Death to understand what Atnas was all about. It was when I realized Atnas was an uncrowned king of a forgotten age, creator of the lord of storms and the storm knights, master swordsman, ancient and emotionally deranged, searching only for what sparks joy so for a brief moment, it can recall its sword craft…
… then it all finally came together!
Here I thought creating an evil Santa would be fun and easy! Nothing in the history of Kingdom Death has gone thru more creative revisions, ranging from conceptual, sculptural and place in the world. Maybe in the future I'll show off what hit the cutting room floor. For now its a mystery!
Oh! And while I am here I might as well share some Atnas Strory Event Artwork!
Oh! Oh! We finished the engineering and Atnas might make it in time to see in person at our Booth 3003, at Gencon 2019!
So let's talk about this system and um how maybe it changed a tiny bit?
So the asset count is now 5-6 times what I had originally planned. With each philosophy level having its own artwork and corresponding page detailing what happens to a survivor as their outlook evolves along with the crazy ways these outlooks clash and interact with the settlement as a whole.
When a survivor with a Philosophy returns from a hunt, they are inspired and their philosophy rank increases. Turn to the corresponding page of their Philosophy book. Typically, a philosophy has 5 ranks with the 5th being gated behind requirements the settlement needs to reach.
There is only so far a survivors experience will take their unique perspective, so while a survivor can still earn the benefits of age and weapon proficiency, their outlook will be set and will only increase by so much.
Progressing thru the ranks of a philosophy will not only change the survivor, but any knowledge cards they earn are added to the settlements collective knowledge deck.
The life of a scout is harsh. They travel with the hunting party with a massive, debilitating pack. Enabling and supporting the hunting survivors in their precarious, thankless tasks. At best they’ll manage to avoid getting killed and gain a little insight from watching the showdown from a hiding spot. At worst they’ll watch everyone die and have the grim task of waiting a monster out in order to salvage precious gear and what's left of their fellow survivors' corpses before all of it is lost to the darkness forever.
A settlement does not have a set Scout, they decide what survivors will fill that grim role each year. Gear befitting of their macabre purpose can be crafted at the Outskirts settlement location.
Survivors typically don’t last long as Scouts but their perspective and insights can be invaluable to the settlement. Leading to new knowledge cards and pattern cards!
That’s right! You did just read that!
The full rules for the Strain System and building sequential campaigns within your Death World will be included in Campaigns of Death. The Gambler’s Chest Expansion will include a less in depth version of the rules that will still allow you to utilize the content, just not quite in the same significant way.
Here is just a little taste of what's to come. I am planning on an Encounter System focused update towards the end of September that shows much more!
The other Encounter monster included in the Gambler's Chest Expansion is...
Smog Stalkers play a very important part of eco system. As they convert dangerous atmosphere into clean oxygen for our Survivors and many other monsters to enjoy!
Anyway, more details and the Encounter Systems long revision journey will be revealed for the end of September kickstarter update!
The Hand descends upon the settlement at full power. No longer imitating the style of the Singing Mantis Shrimp and instead showcasing its own swordplay.
The new miniature of course, is now included in the Gambler’s Chest Expansion.
God Hand replaces the Gold Smoke Knight at the end of the Gambler’s Chest campaign and if you could guess, its a way harder fight! (And yes it will have God Sized AI cards!)
Oh! And engineering on this model is complete!
Thanks for the chance to be insanely embarassed working on a sculpture. In all honesty I kept delaying work on this because it’s really hard to work on a miniature of yourself. I guess I really gotta stick to that diet and hit the gym. Perhaps it would feel less awkward!
This still needs a little bit of work, but I wanted to at least show where its at.
Overall the adjustments to the Gamblers Chest look like this:
+ 30 Year Campaign.
+ Godhand - Final Encounter
+ Philosophy System evolving from cards to books.
+ Pattern Cards.
+ Crimson Crocodile - Node 1 Quarry (This was added last Black Friday).
Gambler - Core Monster (like the Watcher).
Atnas - Node 2 Nemesis.
Campaigns of Death
First, let's take a look at the final hard plastic version of the Ancient Butcher!
The Ancient Butcher can be used as a core monster (like the watcher) or a finale monster (like the Gold Smoke Knight). That's a 100mm base its standing on!
As much as I love the Ancient Butcher, it was sort of a hard stretch to imagine it supporting 5 new campaigns by itself. In order for the Strain System to truly shine, there needed to be more to experience then just mixtures of the existing expansions + the Ancient Butcher.
So I opened the door and spent some time in Kingdom Death, creatively wondering and wandering about where survivors might settle and what might happen to them if they were involved in different monsters eco systems beyond just the watcher.
I went back to this content and decided to take few items that were planned for separate future release and integrate them into the overall package. This meant going back to the drawing board on some of the proposed campaigns and really refining what they were about. As it was, the campaigns with the Ancient Butcher felt great, but the others were lacking that new challenge to really bring the story that you experience together.
Here are the 5 campaigns:
People of the Blighted Valley - 30 Year Campaign
A campaign about survivors that settle inside of a Giant Resin Dung Ball, the Beetle Baron’s castle.
People of the Mirrorstone - 30 Year Campaign
A campaign about survivors that find a polished mirror stone and a pile of lantern trophies, instead of a lantern hoard. Little do they know, this is where the Ancient Butcher sharpens its cleavers.
Ballad of the Green Knight - 30 Year Campaign
A campaign that culminates in the Final Encounter with the Verdant Lord, the settlements only hope is to build The Green Knight armor and it's scared blade.
Grindhouse - 5 Year Campaign
A short campaign about barbaric survivors that awaken with red ink, instead of black.
People of the Gloom - 5 Year Campaign
A short campaign about a group of survivors that worship the Slenderman.
Here is what’s been added to support these campaigns and how they further expand the range of campaigns you can generate with the Strain System.
Beetle Baron, as core or finale encounter monster.
Verdant Lord, final encounter monster.
Infant Sunstalker, allows you to hunt a weaker sunstalker as a node 2 quarry!
We also snuck in the Sunstalker Caretakers, no rules here just models to collect!
* Sunstalker Ninja Remastered (originally slatted for separate release)
People of the Stars - Intimacy Couple
Vocal Spidicules, a core monster unlock able via the strain system!
There is also word of a Devil Slenderman, but I can't remember any details about it or what it might look like. Weird!
Campaigns of Death has bloomed and now feels complete to me! With new monsters for the stories to circulate around and challenges to work towards overcoming. With strains unlocking and modifying the creation of future campaigns as you go. This is the experience and the full extent of the platform I have envisioned.
Oh! During office play testing we accidentally fed an activated nuclear psyche to a Screaming Antelope. So you can fully expect a Nukealope Vignette with related strain card(s) as a separate release in the future!
Pinups of Death 3 - 5
Here are some better shots of the hard plastic pinup Forsaker.
+3 Pinups have now been added to the Pinup collections!
Pinup Male Visionary!!!
Pinup Titan Bee Armor!!!!
54mm Scale Pinup Screaming God Armor. This sculpture is just so amazing. I cannot resist the urge to tool a larger version of it up too! Bwahahaha!!!!!
Release TBA. Estimate 2021.
Expect more information in the Black Friday Update regarding the progress of Wave 4 projects. But before then, how bout a little love from dis bee?
Pathfinders of Death
Oh! And we finished the hard plastic version of these mighty warriors!
Hard Plastic Satan
The Ever So Charming Spiral Knight!
! I will happily continue to share progess on Wave 4 over the next year. However my initial, 100% and sole work purpose in life will be to finish bringing out the best of Wave 3 and getting it out of the door! And into production and onto a boat and into a package and THEN INTO YOUR HOME OR DUSTY KINGDOM DEATH SHRINE BECAUSE IVE MADE YOU WAIT TO LONG AND IM SORRY BUT I GOTTA DO IT RIGHT!!!
Things that have honestly taken some of my time away from the kickstarter projects.
It’s been a long wait. I know everyone is excited and towards that excitement I do very sincerely apologize. My workflow often has explosive productivity, followed by a long gestation period wherein I work on something else and let earlier progress sit. Often returning to it with fresh eyes allows me to really pinpoint weak points and wrap things up.
2D Game Video
Once a week I check in with the 2D game team! We have very slowly been making steady progress on this very VERY back burner passion project. DO not expect it or to hear anything more about it for quite some time!
We worked on a cool Owl monster, a part of the one day Ring Tail Fox campaign. I know I should have focused on Kickstarter projects but I couldn't help myself. Development has been paused for the time being, but here is a little sneak peak.
We worked on our first 1/8th scale sculpture! No idea when or if we'll get to release it. Smaller model shown for scale.
Resin Casting Lab
Our master mold maker and resin caster… is retiring! However, instead of simply packing up shop they have decided to pass the torch of knowledge onto us. It’s a honor and I am more then flattered, (maybe a bit flabbergasted too!) and we have been training (yes even me!) to preserve the artform so we can carry on the legacy of casting by hand.
<Sorry I am under agreement with our mentor and master mold maker, wherein I cannot share any photos at this time!>
Another surprisingly time-consuming project has been expanding our office space. Currently we all work, pretty much crushed elbow to elbow in a single space. And, over what has seemed like an absurd amount of time, we managed to secure the bottom floor of the space next to us and are finally expanding.
I am going to have my own office, wherein I can close my door! Can you imagine it! Lol
Why I Love Kingdom Death
Kingdom Death is my impossible dream, that somehow, with a lot of support and patience from fans and from a tremendous amount of work... came true.
It has given me the opportunity to look inside and find what excitements me no matter how insane it is. And then work towards it like crazy. Last year was a hard year for me and I lost my way a little. The sheer size of the company and its many small responsibilities started to get the better of me.
I've started to restructure the company and hire people that can help take over the towering pile of small responsibilities. Because It's time for me to return to what I do best, chasing the impossible dream. Creating content that exceeds everyone's expectations.
Yes I have delayed everything by a year. And yes, I will bring you my best. I fully accept the responsibility of the rise in expectations that delay will cause. And If I need to use personal funds to ensure I bring everything I've added in this update, I will do so.
As a physical representation of that choice:
Thank you for your patience. Thank you for your understanding. Allow me to the time to bring out my absolute best. Thank you.
Now I am going to bed, big day building the Gencon Booth tomorrow. I'll take my laptop and do my best to answer the many questions that I am sure this update will bring!
Waves 3 & 4 are delayed.
about 3 years ago
– Fri, Nov 23, 2018 at 01:59:53 AM
Wave 3 & 4 Delayed.
I am delaying wave 3 until I am personally fully satisfied with Advanced Kingdom Death: Monster, an integral part of the Gambler’s Chest. I am also moving the Campaigns of Death from wave 4 to wave 3 (not reflected in the pledge manager yet).
There is currently no estimate on when Wave 3 or 4 will ship.
I will see my ambition for AKDM and the newborn Strain system (that’s developed as part of Campaigns of Death) fulfilled. Then I can start mass production and ship rewards. I cherish my opportunity to further develop and improve Kingdom Death. The best way for me to show my dedication and thanks is to make the hard choices and shoulder the responsibility that comes with them.
Donna Poots is dead.
My mom passed away late June this year, a few days after my son's birthday and a few days before mine. It was from her couch, Black Friday 6 years ago, that the first Kickstarter for Kingdom Death: Monster launched. I was visiting for Thanksgiving and I’m still surprised we all didn't just vomit in shock as the campaign took off. She was proud, a backer, and even a regular part of the comment section. (I told her not to tell anyone she was my mom!)
She was sick for a long time and It was only because of the success of Kingdom Death that I was able to provide increasing care for her over the last 3 years. So really, many of you are directly responsible for that and I thank you for it.
Death is part of life. Personally speaking and perhaps sharing a too much, to me it's like a powerful gambling token. You could make peace and move on, or you can keep it clenched tightly in your fist—an extra something added to the choices you make, the gambits you take, and the things you create!
Kingdom Death has grown well past being just me. I apologize for getting personal, but it’s something I wanted to share with you all. Now, please enjoy our humble presentation of what’s to come:
I am very happy with the quality of the hard plastic miniatures in the Gambler's chest. As a team, we are now much more involved in actually engineering the miniatures. In some sculpts we’ve chosen to push detail and challenging poses over keeping the part count low. Here are just a few of the miniatures we’ve built ourselves in the office!
The Scouts of Death are currently in the queue to be tooled at the factory. I'll have to share their final plastic incarnations another day.
The Gambler sculpture is finished! Here’s the resin cast in all its glory!
Engineering The Gambler
My mission with this project is to get the hard plastic mass production model as close to the original hand sculpture as possible. To that end, an expert team of engineers have been working on how it will be cut and produced for months! And e’re still not 100% there! Below is one of the proposed split patterns I rejected:
Advanced Kingdom Death: Monster
I worked on the core building blocks for AKDM for a long long time. I kept it a total secret from everyone (except Anna) until I was finally ready to share. Since its unveiling, we’ve been exploring exciting ways to bring new stories and continuity to your KDM campaigns, as well as new methods to make survivors feel like dynamic individuals with desires and depravities all their own.
I’m thrilled to say that we have shared gameplay moments that transcend what current Kingdom Death can offer, changing the way long-time players and playtesters engage with the game. My design goal is to ensure that any extra fuss is worth it. We ask that a lot when we are designing something, "is the fuss worth it?", "what's this really adding?" While KDM has a lot of tracking between sessions, each isolated slice of the experience is quite streamlined. That is very much on purpose.
With AKDM as I turn up the dial on depth of simulation, I have to ensure that it is worth it. So far, I’m pretty excited about what I've seen at our playtest table!
Campaigns of Death
The scope of Campaigns of Death has grown! You still get custom campaigns with new stories to play, new gear to chase, and new final bosses to face. We also planned a cleanup of current expansions and errata. That piece grew as we pored over the current expansions. Now COD delivers proper KDM 1.5 updates to all current expansions alongside overhauls for your entire collection (yes, cards too!).
Much like the core game, there are many things that are rebalanced and adjusted. We’ve learned a lot about telling the KDM story and we’ve clarified, enhanced, and deepened the narrative of each expansion. Descriptions are added and improved, hit locations decks bring more personality to monsters, and everything that makes each monster what it is has been concentrated.
The Campaigns of Death hardcover rulebook will contain the updated versions of all 12 expansions printed within it. Due to the vast increase in size of the expansion, I am increasing the pledge price from $40 to $125.
The Strain System is something I am bonkers excited about. One core rule of the Kingdom Death world is that there is no "human history". My explanation for why this is the case is that Watchers ate history. Eroding statues, devouring books, inhaling weapons and armor. Cultures were just a snack before they could ever leave any enduring mark.
HOWEVER! Life and death are far more interesting than that. I’m not interested in lineages of human kings and the wars they fight. Instead, I thought about an acanthus plant and wondered if it would change color while it grew in a survivor settlement amid their diffuse lantern light. It’s like a kid’s science project where they grow a plant in a cabinet and it turns white. Would its color change be permanent? Might there be a monster that prefers it? Would that change a creatures habitat? And then boom! It hit me!
If the node system we proposed to customize the monsters appearing in your game was card driven, then we could introduce ecological shifts and enduring mutations. Players could play a meaningful role in the evolution of their game world! Not by conquering a nation, but maybe by survivors unwittingly bringing back an insect from a far-off showdown. That bug then scuttles into the eyehole of a stone face and wreaks havoc on an unseen layer of nightmare substrate below. Untold generations of survivors later, the soil of that region is fertile. Who knows what your next campaign might grow in that fertile ground, but we’re excited to find out!
Speaking of evolution, the Butcher is still going strong. Who knows how many hundred lantern years it's been hacking up survivors and growing.
Pinups of Death
The hard plastic pinups are nearly complete! Everything except the Pinup Butcher has been been tooled! We are a few small revision from this massive collection of Pinups being totally finished. The Pinup Black Knight doesn't quite fit in her insert, the Pinup Dung Beetle Knight needs its gates increased on a few pieces, and the Pinup Upside Down survivor is getting its legs adjusted to make assembly much easier. The Pinups from this Kickstarter have so much more going on then our first Pinups of Death collection—different body types, scales, crazy concepts, elaborate bases and poses! The Male Pinups in particular were a huge and very rewarding challenge. It'd be awesome to one day get the range to have as many male pinups as there are female!
Pinups of Death - 3
+2 Bonus Miniatures! Surprise!
Sooo, I had a really hard time with the Pinup Death Armor. She just looked so great at a larger scale that I decided to keep it at that! But, I knew that many people might be expecting a normal scale version of her, even though the sitting pose and the chair don’t read well small. So we included a BONUS standing version of her at normal scale!
I had similar issues with the Pinup Disciple of the Witch, but the rounded base and the primary angle being more from the top made it so the small version worked just fine. Again, though, the larger scale prototype prints turned out so cool that I just couldn't resist! We adjusted some proportions and enhanced some details for a large scale version of her too, which is included in the collection as a BONUS!
Pinups of Death - 4
+1 Bonus Miniature Reminder (From the February update).
The most difficult pinup in the set was Pinup Percival. The artwork depicted her on a piece of fabric in bed reading stone tablets. Miniature design with lying down models is always an interesting thing. I think we sculpted like 7 different versions of what she might be on (so many "shelf"-like things with fabric). The issue was that it made the scene SO busy and it just felt off balance. She’s just as important as the details in the scene—the dogpole, the tablets, and her gear. I also wanted to show that she is missing a hand and had a few nasty scars, but the super busy base was just drowning out all that. So, I went minimal with a clear base pedestal and base! With all the clutter gone, I really like how it turned out, even though technically we had to cut a whole new tool for the clear plastic bit.
On the other hand, the Faceless Survivor turned out super crisp! It’s details really shining through with the way we cut tools!
Pinups of Death - 5
Ah yes, the set with all the Dung Beetle Knight stuff! Also the Male Screaming God Pinup, which quickly became our gold standard for male pinups. I decided to scale the Pinup Dung Beetle Knight Armor, Dung Ball, and Manhunters to be "kind of" similar in size to the monsters they are based on. The variety in size is fun and allowed us to focus on smaller details and, in some cases, to really push poses beyond anything we’ve done for pinups before!
First Hero Expansion
I'll be careful with my words to avoid spoilers, but the First Hero is really developing into a cool character in the world of Kingdom Death. A settlement with the First Hero at its helm really doesn't need anyone else to hunt or defend them, so the hero carries the settlement’s armory with them! This working out to be a pretty lore rich campaign as we explore the Veterans, the settlements they originated from, and how the First Hero came to be. The entire tale, of course, will be served to you in a variety intriguing slices.
All the hard plastic turned out phenomenal, too!
The names of the Veteran Survivors are just project names. Their actual names will be the ones you give them!
Screaming God Expansion
The Screaming God was one tough design! I can't even take credit for the showdown in motion idea, that was one of the designers on the team. I recall being really excited and really scared about how we'd make it all work. No showdown to date has had as many revisions as this one! But I’m very proud of where it is now.
This is a showdown that takes place in perpetual motion. The survivors are racing through ruins in the darkness, hunting the Screaming God as it hunts them. At the same time, on everyone’s heels is a stampede of Screaming Antelopes in heat. Touching them is instant death. If the Screaming God moves over you, it’s also instant death! To represent the constant motion as the survivors zoom ahead, at the start of every round a horizon card is drawn and all terrain and the monster move 6 spaces towards the stampede. It's totally nuts!
The hard plastic Screaming God is great! I might add a little something to its base, though, as figuring out which way it’s facing isn’t 100% intuitive due to the model’s cool head turn.
For the Gencon Demo, we made some screaming antelope stampede models! I really love how they turned out!
While evidence of it's dominion is everywhere, the Parasite Queen is one of KDM’s most elusive monsters. If the survivors manage to find it, they’ll be in for a challenge like nothing they’ve ever faced! Here’s a look at the sculpt.
Big Thank you to HamletMachine for the Illuminated Men illustrations!
Black Knight Expansion
The Black Knight showdown is another battle where the location really transforms the fight. The battle takes place high on the side of the Inverted Mountain in a crumbling sanctuary. The Squires that noiselessly skulk under the Black Knight’s lonely home have slowly been restoring the cloisters’ grandeur with a locally sourced rubbery elastomer. The lovingly cobbled together statues in the sanctuary take on a elastic aspect, a feature the Black Knight uses to great effect, ricocheting survivors through the sanctum and into the open air! The 5 year Squire campaign has also taken an interesting development turn, focusing on four particular squires and how their individual secrets shaped their relationship with the Black Knight.
We created a really cool demo board for Gencon 2018! The rubble tiles were magnetized to make for easy removal as the Black Knight blasted survivors through them. The Black Knight Expansion WILL NOT come with model versions of its tiles! Instead there will be artwork on token board. But we are thinking about including the Elastomer Statues as an upgrade from their flat token incarnation!
Nightmare Ram Expansion
I fear I have mislead you all! (Gencon Interview.) It's true the Nightmare Ram itself is not part of the Dungeon Crawl anymore... but that’s because it’s been moved to its own "boss" room! The Dungeon Crawl portion leading up to the Ram still exists. Replacing most of the Hunt Phase, the survivors will work their way through the Ram's Dungeon, dealing with boiling water bugs on their way to confront it! We found the design space that combined both at the same time was not allowing us to make the Nightmare Ram or elements of the dungeon strong enough, so we made them both their own more distinct, more exciting pieces!
Pathfinders of Death
The miniatures are all finished and on their way to tooling!
We found the best way to make the Frogdog’s lethal farts a centerpiece of the showdown! You'll have to scroll down a bit to see exactly what I mean. The Frogdog also makes for a massive resource in the early game and includes both an armory and an olfactory location. Oh and the plastic version is totally lovely! The original hand sculpted versions base was a bit more oval then round so we had to rework the base. Moving dogpoles around the pile about to get it just right on the 100mm base!
Even more Satan! It now comes with 4 models instead of 2!
Ivory Dragon Expansion
The Ivory Dragon is now, officially, the largest Kingdom Death Miniature to date. It's head sits higher then the dragon king! Here are some photos of its work in progress!
Honeycomb Weaver Expansion
Titan Bee! Titan Bee! TItan Bee! Now a new node 1 quarry monster included in the expansion! +1 Early Game Monster!!!
I couldn't have made it thru the last few weeks without Spybionic's youtube collections of old video game soundtracks. After about 6 hours your brain will be ready to melt.
Oh, And the Gambler is just so insane. It pushes way past game art and into the fine art territory. Holding it is surreal and dizzying! Please enjoy a video of me rotating it, upside down!
A few more things just came in! Literally like this very second as I finish up this update! Including the newest version of the Gambler Engineering! Its starting to look like what we need!!!!
My mom always told me to be honest, have the courage to follow my heart and to be true to myself. Pretty simple straight forward stuff! Turns out, chasing dreams and being honest can be really hard! I got to say goodbye many times before she passed. I told her it was ok to rest and I told her I’d continue to make her proud. I also thanked her for our time together, for being my friend, my mom and for being herself.
Before my brother and I left her house, I unpacked the 1.31 core game that she backed long ago and put it up on the mantle to display. She was too far gone to open it and see all the work inside. No one knows what happens after life, but I’ll figure out some way to bring it to her for a game.
Goodbye mom. Thanks for being part of Kingdom Death. I love you. Have a good rest.
over 3 years ago
– Thu, Aug 02, 2018 at 01:08:45 AM
Come join us at booth #3003, play the black knight and screaming god demo! We have some expansions, a restock of til death do us part and some surprises! Expect a follow up online sale next week for people that couldn’t make it to the show.
Also come bother Jacques-Alexandre, both he and the finished Gambler miniature will be on the showroom floor!
Wave 2 - Finalize Your Address & Payment Information!
almost 4 years ago
– Wed, Feb 28, 2018 at 11:38:45 PM
March 1st we will begin charging shipping fees for backers receiving Wave 2 expansions. You must ensure your shipping address and payment method are up to date in backerkit.
If your address and payment method are up-to-date you don't need to do anything. Please look forward to future shipping details for your Wave 2 items.
If your items are shipped to the wrong address we must charge additional shipping fees to resend your items. No exceptions.
I understand that Late Backers that do not follow kickstarter updates may have missed our previous message, we are messaging them via the email they provided on backerkit and will give them time to complete any payment and address updates before shipping their rewards.
If you are charged the incorrect amount via backerkit, we will resolve the issue. We are working closely with backerkit to ensure wave 2 is as smooth as possible.
Note: We CANNOT offer support via kickstarter, there is no way to track messages and it becomes to difficult to help people quickly. Do not expect someone to reply if you describe your issue in the comment section or via the kickstarter message section. Reach out to us directly and we will take care of your issue.